update login flow, again, to refresh tokens

This commit is contained in:
Seya
2026-02-04 07:23:13 +07:00
parent 631238fbcc
commit 5690e7c476
+123 -164
View File
@@ -7,101 +7,138 @@
import crypto from 'crypto' import crypto from 'crypto'
const creds = (process.env.SK_OAUTH_CRED_KEY || "").split('\n').map(s => s.trim()).filter(Boolean) const accountTokens = (process.env.ACCOUNT_TOKEN || "").split('\n').map(s => s.trim()).filter(Boolean)
const tokens = (process.env.SK_TOKEN_CACHE_KEY || "").split('\n').map(s => s.trim()).filter(Boolean)
const discordWebhook = process.env.DISCORD_WEBHOOK const discordWebhook = process.env.DISCORD_WEBHOOK
const discordUser = process.env.DISCORD_USER const discordUser = process.env.DISCORD_USER
const BINDING_URL = 'https://zonai.skport.com/api/v1/game/player/binding' const BINDING_URL = 'https://zonai.skport.com/api/v1/game/player/binding'
const ATTENDANCE_URL = 'https://zonai.skport.com/web/v1/game/endfield/attendance' const ATTENDANCE_URL = 'https://zonai.skport.com/web/v1/game/endfield/attendance'
const GENERATE_CRED_URL = 'https://zonai.skport.com/web/v1/user/auth/generate_cred_by_code'
const OAUTH_GRANT_URL = 'https://as.gryphline.com/user/oauth2/v2/grant'
const BASIC_INFO_URL = 'https://as.gryphline.com/user/info/v1/basic'
const ENDFIELD_GAME_ID = '3' const ENDFIELD_GAME_ID = '3'
const APP_CODE = '6eb76d4e13aa36e6'
const VNAME = '1.0.0'
const PLATFORM = '3'
const messages = [] const messages = []
let hasErrors = false let hasErrors = false
/** function sleep(ms) { return new Promise(r => setTimeout(r, ms)) }
* Resolve token for account index. If tokens list has one entry, use it for all accounts.
*/ function log(type, ...data) {
function resolveTokenForIndex(index) { console[type](...data)
if (!tokens || tokens.length === 0) return undefined switch (type) {
if (tokens.length === 1) return tokens[0] case 'debug': return
return tokens[index] || undefined case 'error': hasErrors = true
}
const string = data.map(v => typeof v === 'object' ? JSON.stringify(v, null, 2) : v).join(' ')
messages.push({ type, string })
} }
/** /**
* Build headers for SKPort API * Exchange ACCOUNT_TOKEN -> cred + salt via OAuth flow (3 steps)
* Accepts optional timestamp so the same timestamp can be used in the sign computation. */
async function performOAuthFlow(accountToken) {
if (!accountToken) throw new Error('No account token supplied for OAuth flow')
// Step 1: basic info (validate token)
const infoUrl = `${BASIC_INFO_URL}?token=${encodeURIComponent(accountToken)}`
const infoRes = await fetch(infoUrl, { method: 'GET', headers: { 'Accept': 'application/json' } })
const infoData = await infoRes.json()
if (infoData.status !== 0) {
throw new Error(`OAuth Step 1 Failed: ${infoData.msg || JSON.stringify(infoData)}`)
}
// Step 2: grant OAuth code
const grantRes = await fetch(OAUTH_GRANT_URL, {
method: 'POST',
headers: { 'Content-Type': 'application/json', 'Accept': 'application/json' },
body: JSON.stringify({ token: accountToken, appCode: APP_CODE, type: 0 })
})
const grantData = await grantRes.json()
if (grantData.status !== 0 || !grantData.data?.code) {
throw new Error(`OAuth Step 2 Failed: ${grantData.msg || JSON.stringify(grantData)}`)
}
// Step 3: exchange code for cred (+ token)
const credRes = await fetch(GENERATE_CRED_URL, {
method: 'POST',
headers: {
'Content-Type': 'application/json',
'Accept': 'application/json',
'platform': PLATFORM,
'Referer': 'https://www.skport.com/',
'Origin': 'https://www.skport.com'
},
body: JSON.stringify({ code: grantData.data.code, kind: 1 })
})
const credData = await credRes.json()
if (credData.code !== 0 || !credData.data?.cred) {
throw new Error(`OAuth Step 3 Failed: ${credData.message || JSON.stringify(credData)}`)
}
return {
cred: credData.data.cred,
salt: credData.data.token,
userId: credData.data.userId,
}
}
/**
* Build headers for SKPort API (uses provided timestamp to match sign)
*/ */
function buildHeaders(cred, gameRole = null, timestamp = null) { function buildHeaders(cred, gameRole = null, timestamp = null) {
const ts = timestamp || Math.floor(Date.now() / 1000).toString() const ts = timestamp || Math.floor(Date.now() / 1000).toString()
const headers = { const headers = {
'accept': 'application/json, text/plain, */*', 'accept': 'application/json, text/plain, */*',
'content-type': 'application/json', 'content-type': 'application/json',
'origin': 'https://game.skport.com', 'origin': 'https://game.skport.com',
'referer': 'https://game.skport.com/', 'referer': 'https://game.skport.com/',
'cred': cred, 'cred': cred,
'platform': '3', 'platform': PLATFORM,
'sk-language': 'en', 'sk-language': 'en',
'timestamp': ts, 'timestamp': ts,
'vname': '1.0.0', 'vname': VNAME,
'user-agent': 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/131.0.0.0 Safari/537.36', 'User-Agent': 'Skport/0.7.0 (com.gryphline.skport; build:700089; Android 33; ) Okhttp/5.1.0'
} }
if (gameRole) headers['sk-game-role'] = gameRole
if (gameRole) {
headers['sk-game-role'] = gameRole
}
return headers return headers
} }
/** /**
* Compute V2-style sign header: MD5(HMAC-SHA256(path + timestamp + headers_json, token)) * Compute V2 sign: MD5( HMAC-SHA256( path + timestamp + headers_json, salt ) )
* token = secret salt (from TOKENS env)
*/ */
function signHeader(path, timestamp, platform, vName, token) { function computeSignV2(path, timestamp, salt) {
if (!token) return null if (!salt) return null
const headerJson = JSON.stringify({ platform, timestamp, dId: "", vName }) const headerJson = JSON.stringify({ platform: PLATFORM, timestamp, dId: "", vName: VNAME })
const s = `${path}${timestamp}${headerJson}` const s = `${path}${timestamp}${headerJson}`
const hmac = crypto.createHmac("sha256", token).update(s).digest("hex") const hmac = crypto.createHmac('sha256', salt).update(s).digest('hex')
return crypto.createHash("md5").update(hmac).digest("hex") return crypto.createHash('md5').update(hmac).digest('hex')
} }
/** /**
* Fetch player binding to get all roles * Get all player roles via binding endpoint (signed with salt)
* Accepts token used to sign the binding request (if available)
*/ */
async function getPlayerRoles(cred, token) { async function getPlayerRoles(cred, salt) {
const path = '/api/v1/game/player/binding' const path = '/api/v1/game/player/binding'
const timestamp = Math.floor(Date.now() / 1000).toString() const timestamp = Math.floor(Date.now() / 1000).toString()
const headers = buildHeaders(cred, null, timestamp) const headers = buildHeaders(cred, null, timestamp)
// Add sign header if token provided const sign = computeSignV2(path, timestamp, salt)
if (token) { if (!sign) throw new Error('Missing salt for V2 signing (binding required)')
const sign = signHeader(path, timestamp, '3', '1.0.0', token) headers['sign'] = sign
if (sign) headers['sign'] = sign
}
const res = await fetch(BINDING_URL, { method: 'GET', headers }) const res = await fetch(BINDING_URL, { method: 'GET', headers })
const json = await res.json() const json = await res.json()
if (json.code !== 0) throw new Error(json.message || `Binding API error: ${json.code}`)
if (json.code !== 0) {
throw new Error(json.message || `Binding API error: ${json.code}`)
}
// Find endfield binding
const endfieldApp = json.data?.list?.find(app => app.appCode === 'endfield') const endfieldApp = json.data?.list?.find(app => app.appCode === 'endfield')
if (!endfieldApp || !endfieldApp.bindingList?.length) throw new Error('No Endfield account binding found')
if (!endfieldApp || !endfieldApp.bindingList?.length) {
throw new Error('No Endfield account binding found')
}
// Collect all roles from all bindings
const allRoles = [] const allRoles = []
for (const binding of endfieldApp.bindingList) { for (const binding of endfieldApp.bindingList) {
const roles = binding.roles || [] const roles = binding.roles || []
for (const role of roles) { for (const role of roles) {
allRoles.push({ allRoles.push({
gameRole: `${ENDFIELD_GAME_ID}_${role.roleId}_${role.serverId}`, gameRole: `${ENDFIELD_GAME_ID}_${role.roleId}_${role.serverId}`,
@@ -113,201 +150,123 @@ async function getPlayerRoles(cred, token) {
}) })
} }
} }
if (!allRoles.length) throw new Error('No roles found in binding')
if (!allRoles.length) {
throw new Error('No roles found in binding')
}
return allRoles return allRoles
} }
/**
* Check if already signed in today
* (headers should already include timestamp and sign if desired)
*/
async function checkAttendance(headers) { async function checkAttendance(headers) {
const res = await fetch(ATTENDANCE_URL, { method: 'GET', headers }) const res = await fetch(ATTENDANCE_URL, { method: 'GET', headers })
const json = await res.json() const json = await res.json()
if (json.code !== 0) throw new Error(json.message || `Attendance status check failed: ${json.code}`)
if (json.code !== 0) {
throw new Error(json.message || `API error code: ${json.code}`)
}
return { return {
hasToday: json.data?.hasToday ?? false, hasToday: json.data?.hasToday ?? false,
totalSignIns: json.data?.records?.length ?? 0 totalSignIns: json.data?.records?.length ?? 0
} }
} }
/**
* Claim daily attendance
* (headers should already include timestamp and sign if desired)
*/
async function claimAttendance(headers) { async function claimAttendance(headers) {
const res = await fetch(ATTENDANCE_URL, { method: 'POST', headers, body: null }) const res = await fetch(ATTENDANCE_URL, { method: 'POST', headers, body: null })
const json = await res.json() const json = await res.json()
if (json.code !== 0) throw new Error(json.message || `Claim failed: ${json.code}`)
if (json.code !== 0) {
throw new Error(json.message || `API error code: ${json.code}`)
}
// Parse rewards
const rewards = [] const rewards = []
const awardIds = json.data?.awardIds ?? [] const awardIds = json.data?.awardIds ?? []
const resourceMap = json.data?.resourceInfoMap ?? {} const resourceMap = json.data?.resourceInfoMap ?? {}
for (const award of awardIds) { for (const award of awardIds) {
const info = resourceMap[award.id] const info = resourceMap[award.id]
if (info) { if (info) rewards.push(`${info.name} x${info.count}`)
rewards.push(`${info.name} x${info.count}`)
} }
}
return { rewards } return { rewards }
} }
/** /**
* Run check-in for a single role * Check-in for a single role (uses cred + salt to sign)
* token is the secret salt token used for signing (if available)
*/ */
async function checkInRole(cred, role, token) { async function checkInRole(cred, role, salt) {
const path = '/web/v1/game/endfield/attendance' const path = '/web/v1/game/endfield/attendance'
const timestamp = Math.floor(Date.now() / 1000).toString() const timestamp = Math.floor(Date.now() / 1000).toString()
const headers = buildHeaders(cred, role.gameRole, timestamp) const headers = buildHeaders(cred, role.gameRole, timestamp)
// Add sign header when token provided const sign = computeSignV2(path, timestamp, salt)
if (token) { if (!sign) throw new Error('Missing salt for V2 signing (attendance requires sign)')
const sign = signHeader(path, timestamp, '3', '1.0.0', token) headers['sign'] = sign
if (sign) headers['sign'] = sign
}
// Check status
const status = await checkAttendance(headers) const status = await checkAttendance(headers)
if (status.hasToday) return { success: true, alreadyClaimed: true }
if (status.hasToday) {
return { success: true, alreadyClaimed: true }
}
// Claim if not signed in
const result = await claimAttendance(headers) const result = await claimAttendance(headers)
return { success: true, alreadyClaimed: false, rewards: result.rewards } return { success: true, alreadyClaimed: false, rewards: result.rewards }
} }
/** /**
* Run check-in for a single account (all roles) * Process one ACCOUNT_TOKEN: get cred+salt, fetch roles, check-in all roles
*/ */
async function run(cred, token, accountIndex) { async function runAccount(accountToken, accountIndex) {
log('debug', `\n----- CHECKING IN FOR ACCOUNT ${accountIndex} -----`) log('debug', `\n----- CHECKING IN FOR ACCOUNT ${accountIndex} -----`)
try { try {
// Step 1: Get all player roles (include sign if token present) const oauth = await performOAuthFlow(accountToken)
log('debug', 'Fetching player binding...') const { cred, salt } = oauth
const roles = await getPlayerRoles(cred, token) log('info', `Account ${accountIndex}: obtained cred and salt`)
log('info', `Account ${accountIndex}:`, `Found ${roles.length} role(s)`) const roles = await getPlayerRoles(cred, salt)
log('info', `Account ${accountIndex}: Found ${roles.length} role(s)`)
// Step 2: Check in for each role
for (const role of roles) { for (const role of roles) {
const roleLabel = `${role.nickname} (Lv.${role.level}) [${role.server}]` const roleLabel = `${role.nickname} (Lv.${role.level}) [${role.server}]`
try { try {
const result = await checkInRole(cred, role, token) const result = await checkInRole(cred, role, salt)
if (result.alreadyClaimed) { if (result.alreadyClaimed) {
log('info', `${roleLabel}:`, 'Already checked in today') log('info', `${roleLabel}: Already checked in today`)
} else if (result.rewards?.length > 0) { } else if (result.rewards?.length > 0) {
log('info', `${roleLabel}:`, `Checked in! Rewards: ${result.rewards.join(', ')}`) log('info', `${roleLabel}: Checked in! Rewards: ${result.rewards.join(', ')}`)
} else { } else {
log('info', `${roleLabel}:`, 'Successfully checked in!') log('info', `${roleLabel}: Successfully checked in!`)
} }
} catch (error) { } catch (err) {
log('error', `${roleLabel}:`, error.message) log('error', `${roleLabel}:`, err.message)
} }
await sleep(500)
// Small delay between roles to avoid rate limiting
await new Promise(resolve => setTimeout(resolve, 500))
} }
} catch (err) {
} catch (error) { log('error', `Account ${accountIndex}:`, err.message)
log('error', `Account ${accountIndex}:`, error.message)
} }
} }
/** /**
* Custom log function to store messages * Send Discord notification (optional)
*/
function log(type, ...data) {
console[type](...data)
switch (type) {
case 'debug': return
case 'error': hasErrors = true
}
const string = data
.map(value => typeof value === 'object' ? JSON.stringify(value, null, 2) : value)
.join(' ')
messages.push({ type, string })
}
/**
* Send results to Discord webhook
*/ */
async function discordWebhookSend() { async function discordWebhookSend() {
log('debug', '\n----- DISCORD WEBHOOK -----') log('debug', '\n----- DISCORD WEBHOOK -----')
if (!discordWebhook || !discordWebhook.toLowerCase().trim().startsWith('https://discord.com/api/webhooks/')) {
if (!discordWebhook.toLowerCase().trim().startsWith('https://discord.com/api/webhooks/')) { log('debug', 'No valid DISCORD_WEBHOOK configured, skipping webhook send')
log('error', 'DISCORD_WEBHOOK is not a Discord webhook URL')
return return
} }
let discordMsg = '' let discordMsg = ''
if (discordUser) { if (discordUser) discordMsg = `<@${discordUser}>\n`
discordMsg = `<@${discordUser}>\n`
}
discordMsg += '**Endfield Daily Check-in**\n' discordMsg += '**Endfield Daily Check-in**\n'
discordMsg += messages.map(msg => `(${msg.type.toUpperCase()}) ${msg.string}`).join('\n') discordMsg += messages.map(msg => `(${msg.type.toUpperCase()}) ${msg.string}`).join('\n')
const res = await fetch(discordWebhook, { const res = await fetch(discordWebhook, {
method: 'POST', method: 'POST',
headers: { 'content-type': 'application/json' }, headers: { 'content-type': 'application/json' },
body: JSON.stringify({ content: discordMsg }) body: JSON.stringify({ content: discordMsg })
}) })
if (res.status === 204) { log('info', 'Successfully sent message to Discord webhook!'); return }
if (res.status === 204) {
log('info', 'Successfully sent message to Discord webhook!')
return
}
log('error', 'Error sending message to Discord webhook') log('error', 'Error sending message to Discord webhook')
} }
// Main execution // Main
if (!creds || !creds.length) { if (!accountTokens || accountTokens.length === 0) {
throw new Error('SK_OAUTH_CRED_KEY environment variable not set!') throw new Error('ACCOUNT_TOKEN environment variable is required (one or more tokens separated by newlines)')
} }
if (!tokens || !tokens.length) { for (let i = 0; i < accountTokens.length; i++) {
throw new Error('SK_TOKEN_CACHE_KEY environment variable not set!') await runAccount(accountTokens[i], i + 1)
if (i < accountTokens.length - 1) await sleep(1000)
} }
for (const index in creds) { if (discordWebhook) {
const token = resolveTokenForIndex(Number(index))
await run(creds[index], token, Number(index) + 1)
// Delay between accounts
if (index < creds.length - 1) {
await new Promise(resolve => setTimeout(resolve, 1000))
}
}
if (discordWebhook && URL.canParse(discordWebhook)) {
await discordWebhookSend() await discordWebhookSend()
} }
if (hasErrors) { if (hasErrors) {
console.log('') console.log('')
throw new Error('Error(s) occurred.') throw new Error('One or more errors occurred.')
} }