fixed login by adding request sign header

This commit is contained in:
Seya
2026-02-03 21:43:24 +07:00
parent 23a25c00ec
commit 81615744fb
+63 -15
View File
@@ -5,7 +5,10 @@
* Simple script for automated daily attendance via SKPort API
*/
const creds = process.env.CRED.split('\n').map(s => s.trim()).filter(Boolean)
import crypto from 'crypto'
const creds = (process.env.CRED || "").split('\n').map(s => s.trim()).filter(Boolean)
const tokens = (process.env.TOKEN || "").split('\n').map(s => s.trim()).filter(Boolean)
const discordWebhook = process.env.DISCORD_WEBHOOK
const discordUser = process.env.DISCORD_USER
@@ -17,9 +20,21 @@ const messages = []
let hasErrors = false
/**
* Build headers for SKPort API
* Resolve token for account index. If tokens list has one entry, use it for all accounts.
*/
function buildHeaders(cred, gameRole = null) {
function resolveTokenForIndex(index) {
if (!tokens || tokens.length === 0) return undefined
if (tokens.length === 1) return tokens[0]
return tokens[index] || undefined
}
/**
* Build headers for SKPort API
* Accepts optional timestamp so the same timestamp can be used in the sign computation.
*/
function buildHeaders(cred, gameRole = null, timestamp = null) {
const ts = timestamp || Math.floor(Date.now() / 1000).toString()
const headers = {
'accept': 'application/json, text/plain, */*',
'content-type': 'application/json',
@@ -28,7 +43,7 @@ function buildHeaders(cred, gameRole = null) {
'cred': cred,
'platform': '3',
'sk-language': 'en',
'timestamp': Math.floor(Date.now() / 1000).toString(),
'timestamp': ts,
'vname': '1.0.0',
'user-agent': 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/131.0.0.0 Safari/537.36',
}
@@ -41,11 +56,32 @@ function buildHeaders(cred, gameRole = null) {
}
/**
* Fetch player binding to get all roles
* Returns array of roles with gameRole formatted
* Compute V2-style sign header: MD5(HMAC-SHA256(path + timestamp + headers_json, token))
* token = secret salt (from TOKENS env)
*/
async function getPlayerRoles(cred) {
const headers = buildHeaders(cred)
function signHeader(path, timestamp, platform, vName, token) {
if (!token) return null
const headerJson = JSON.stringify({ platform, timestamp, dId: "", vName })
const s = `${path}${timestamp}${headerJson}`
const hmac = crypto.createHmac("sha256", token).update(s).digest("hex")
return crypto.createHash("md5").update(hmac).digest("hex")
}
/**
* Fetch player binding to get all roles
* Accepts token used to sign the binding request (if available)
*/
async function getPlayerRoles(cred, token) {
const path = '/api/v1/game/player/binding'
const timestamp = Math.floor(Date.now() / 1000).toString()
const headers = buildHeaders(cred, null, timestamp)
// Add sign header if token provided
if (token) {
const sign = signHeader(path, timestamp, '3', '1.0.0', token)
if (sign) headers['sign'] = sign
}
const res = await fetch(BINDING_URL, { method: 'GET', headers })
const json = await res.json()
@@ -87,6 +123,7 @@ async function getPlayerRoles(cred) {
/**
* Check if already signed in today
* (headers should already include timestamp and sign if desired)
*/
async function checkAttendance(headers) {
const res = await fetch(ATTENDANCE_URL, { method: 'GET', headers })
@@ -104,6 +141,7 @@ async function checkAttendance(headers) {
/**
* Claim daily attendance
* (headers should already include timestamp and sign if desired)
*/
async function claimAttendance(headers) {
const res = await fetch(ATTENDANCE_URL, { method: 'POST', headers, body: null })
@@ -130,9 +168,18 @@ async function claimAttendance(headers) {
/**
* Run check-in for a single role
* token is the secret salt token used for signing (if available)
*/
async function checkInRole(cred, role) {
const headers = buildHeaders(cred, role.gameRole)
async function checkInRole(cred, role, token) {
const path = '/web/v1/game/endfield/attendance'
const timestamp = Math.floor(Date.now() / 1000).toString()
const headers = buildHeaders(cred, role.gameRole, timestamp)
// Add sign header when token provided
if (token) {
const sign = signHeader(path, timestamp, '3', '1.0.0', token)
if (sign) headers['sign'] = sign
}
// Check status
const status = await checkAttendance(headers)
@@ -150,13 +197,13 @@ async function checkInRole(cred, role) {
/**
* Run check-in for a single account (all roles)
*/
async function run(cred, accountIndex) {
async function run(cred, token, accountIndex) {
log('debug', `\n----- CHECKING IN FOR ACCOUNT ${accountIndex} -----`)
try {
// Step 1: Get all player roles
// Step 1: Get all player roles (include sign if token present)
log('debug', 'Fetching player binding...')
const roles = await getPlayerRoles(cred)
const roles = await getPlayerRoles(cred, token)
log('info', `Account ${accountIndex}:`, `Found ${roles.length} role(s)`)
@@ -165,7 +212,7 @@ async function run(cred, accountIndex) {
const roleLabel = `${role.nickname} (Lv.${role.level}) [${role.server}]`
try {
const result = await checkInRole(cred, role)
const result = await checkInRole(cred, role, token)
if (result.alreadyClaimed) {
log('info', `${roleLabel}:`, 'Already checked in today')
@@ -243,7 +290,8 @@ if (!creds || !creds.length) {
}
for (const index in creds) {
await run(creds[index], Number(index) + 1)
const token = resolveTokenForIndex(Number(index))
await run(creds[index], token, Number(index) + 1)
// Delay between accounts
if (index < creds.length - 1) {