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@@ -5,67 +5,140 @@
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* Simple script for automated daily attendance via SKPort API
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*/
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const creds = process.env.CRED.split('\n').map(s => s.trim()).filter(Boolean)
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import crypto from 'crypto'
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const accountTokens = (process.env.ACCOUNT_TOKEN || "").split('\n').map(s => decodeURIComponent(s.trim())).filter(Boolean)
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const discordWebhook = process.env.DISCORD_WEBHOOK
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const discordUser = process.env.DISCORD_USER
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const BINDING_URL = 'https://zonai.skport.com/api/v1/game/player/binding'
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const ATTENDANCE_URL = 'https://zonai.skport.com/web/v1/game/endfield/attendance'
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const GENERATE_CRED_URL = 'https://zonai.skport.com/web/v1/user/auth/generate_cred_by_code'
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const OAUTH_GRANT_URL = 'https://as.gryphline.com/user/oauth2/v2/grant'
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const BASIC_INFO_URL = 'https://as.gryphline.com/user/info/v1/basic'
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const ENDFIELD_GAME_ID = '3'
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const APP_CODE = '6eb76d4e13aa36e6'
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const VNAME = '1.0.0'
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const PLATFORM = '3'
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const messages = []
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let hasErrors = false
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function sleep(ms) { return new Promise(r => setTimeout(r, ms)) }
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function log(type, ...data) {
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console[type](...data)
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switch (type) {
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case 'debug': return
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case 'error': hasErrors = true
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}
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const string = data.map(v => typeof v === 'object' ? JSON.stringify(v, null, 2) : v).join(' ')
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messages.push({ type, string })
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}
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/**
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* Build headers for SKPort API
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* Exchange ACCOUNT_TOKEN -> cred + salt via OAuth flow (3 steps)
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*/
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function buildHeaders(cred, gameRole = null) {
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async function performOAuthFlow(accountToken) {
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if (!accountToken) throw new Error('No account token supplied for OAuth flow')
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// Step 1: basic info (validate token)
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const infoUrl = `${BASIC_INFO_URL}?token=${encodeURIComponent(accountToken)}`
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const infoRes = await fetch(infoUrl, { method: 'GET', headers: { 'Accept': 'application/json' } })
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const infoData = await infoRes.json()
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if (infoData.status !== 0) {
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throw new Error(`OAuth Step 1 Failed: ${infoData.msg || JSON.stringify(infoData)}`)
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}
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// Step 2: grant OAuth code
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const grantRes = await fetch(OAUTH_GRANT_URL, {
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method: 'POST',
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headers: { 'Content-Type': 'application/json', 'Accept': 'application/json' },
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body: JSON.stringify({ token: accountToken, appCode: APP_CODE, type: 0 })
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})
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const grantData = await grantRes.json()
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if (grantData.status !== 0 || !grantData.data?.code) {
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throw new Error(`OAuth Step 2 Failed: ${grantData.msg || JSON.stringify(grantData)}`)
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}
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// Step 3: exchange code for cred (+ token)
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const credRes = await fetch(GENERATE_CRED_URL, {
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method: 'POST',
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headers: {
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'Content-Type': 'application/json',
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'Accept': 'application/json',
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'platform': PLATFORM,
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'Referer': 'https://www.skport.com/',
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'Origin': 'https://www.skport.com'
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},
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body: JSON.stringify({ code: grantData.data.code, kind: 1 })
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})
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const credData = await credRes.json()
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if (credData.code !== 0 || !credData.data?.cred) {
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throw new Error(`OAuth Step 3 Failed: ${credData.message || JSON.stringify(credData)}`)
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}
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return {
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cred: credData.data.cred,
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salt: credData.data.token,
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userId: credData.data.userId,
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}
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}
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/**
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* Build headers for SKPort API (uses provided timestamp to match sign)
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*/
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function buildHeaders(cred, gameRole = null, timestamp = null) {
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const ts = timestamp || Math.floor(Date.now() / 1000).toString()
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const headers = {
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'accept': 'application/json, text/plain, */*',
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'content-type': 'application/json',
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'origin': 'https://game.skport.com',
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'referer': 'https://game.skport.com/',
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'cred': cred,
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'platform': '3',
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'platform': PLATFORM,
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'sk-language': 'en',
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'timestamp': Math.floor(Date.now() / 1000).toString(),
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'vname': '1.0.0',
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'user-agent': 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/131.0.0.0 Safari/537.36',
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'timestamp': ts,
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'vname': VNAME,
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'User-Agent': 'Skport/0.7.0 (com.gryphline.skport; build:700089; Android 33; ) Okhttp/5.1.0'
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}
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if (gameRole) {
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headers['sk-game-role'] = gameRole
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}
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if (gameRole) headers['sk-game-role'] = gameRole
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return headers
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}
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/**
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* Fetch player binding to get all roles
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* Returns array of roles with gameRole formatted
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* Compute V2 sign: MD5( HMAC-SHA256( path + timestamp + headers_json, salt ) )
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*/
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async function getPlayerRoles(cred) {
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const headers = buildHeaders(cred)
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function computeSignV2(path, timestamp, salt) {
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if (!salt) return null
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const headerJson = JSON.stringify({ platform: PLATFORM, timestamp, dId: "", vName: VNAME })
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const s = `${path}${timestamp}${headerJson}`
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const hmac = crypto.createHmac('sha256', salt).update(s).digest('hex')
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return crypto.createHash('md5').update(hmac).digest('hex')
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}
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/**
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* Get all player roles via binding endpoint (signed with salt)
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*/
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async function getPlayerRoles(cred, salt) {
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const path = '/api/v1/game/player/binding'
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const timestamp = Math.floor(Date.now() / 1000).toString()
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const headers = buildHeaders(cred, null, timestamp)
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const sign = computeSignV2(path, timestamp, salt)
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if (!sign) throw new Error('Missing salt for V2 signing (binding required)')
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headers['sign'] = sign
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const res = await fetch(BINDING_URL, { method: 'GET', headers })
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const json = await res.json()
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if (json.code !== 0) throw new Error(json.message || `Binding API error: ${json.code}`)
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if (json.code !== 0) {
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throw new Error(json.message || `Binding API error: ${json.code}`)
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}
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// Find endfield binding
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const endfieldApp = json.data?.list?.find(app => app.appCode === 'endfield')
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if (!endfieldApp || !endfieldApp.bindingList?.length) throw new Error('No Endfield account binding found')
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if (!endfieldApp || !endfieldApp.bindingList?.length) {
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throw new Error('No Endfield account binding found')
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}
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// Collect all roles from all bindings
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const allRoles = []
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for (const binding of endfieldApp.bindingList) {
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const roles = binding.roles || []
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for (const role of roles) {
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allRoles.push({
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gameRole: `${ENDFIELD_GAME_ID}_${role.roleId}_${role.serverId}`,
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@@ -77,185 +150,123 @@ async function getPlayerRoles(cred) {
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})
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}
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}
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if (!allRoles.length) {
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throw new Error('No roles found in binding')
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}
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if (!allRoles.length) throw new Error('No roles found in binding')
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return allRoles
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}
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/**
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* Check if already signed in today
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*/
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async function checkAttendance(headers) {
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const res = await fetch(ATTENDANCE_URL, { method: 'GET', headers })
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const json = await res.json()
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if (json.code !== 0) {
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throw new Error(json.message || `API error code: ${json.code}`)
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}
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if (json.code !== 0) throw new Error(json.message || `Attendance status check failed: ${json.code}`)
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return {
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hasToday: json.data?.hasToday ?? false,
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totalSignIns: json.data?.records?.length ?? 0
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}
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}
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/**
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* Claim daily attendance
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*/
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async function claimAttendance(headers) {
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const res = await fetch(ATTENDANCE_URL, { method: 'POST', headers, body: null })
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const json = await res.json()
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if (json.code !== 0) {
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throw new Error(json.message || `API error code: ${json.code}`)
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}
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// Parse rewards
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if (json.code !== 0) throw new Error(json.message || `Claim failed: ${json.code}`)
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const rewards = []
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const awardIds = json.data?.awardIds ?? []
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const resourceMap = json.data?.resourceInfoMap ?? {}
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for (const award of awardIds) {
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const info = resourceMap[award.id]
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if (info) {
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rewards.push(`${info.name} x${info.count}`)
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if (info) rewards.push(`${info.name} x${info.count}`)
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}
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}
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return { rewards }
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}
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/**
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* Run check-in for a single role
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* Check-in for a single role (uses cred + salt to sign)
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*/
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async function checkInRole(cred, role) {
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const headers = buildHeaders(cred, role.gameRole)
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async function checkInRole(cred, role, salt) {
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const path = '/web/v1/game/endfield/attendance'
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const timestamp = Math.floor(Date.now() / 1000).toString()
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const headers = buildHeaders(cred, role.gameRole, timestamp)
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const sign = computeSignV2(path, timestamp, salt)
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if (!sign) throw new Error('Missing salt for V2 signing (attendance requires sign)')
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headers['sign'] = sign
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// Check status
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const status = await checkAttendance(headers)
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if (status.hasToday) {
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return { success: true, alreadyClaimed: true }
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}
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// Claim if not signed in
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if (status.hasToday) return { success: true, alreadyClaimed: true }
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const result = await claimAttendance(headers)
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return { success: true, alreadyClaimed: false, rewards: result.rewards }
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}
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/**
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* Run check-in for a single account (all roles)
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* Process one ACCOUNT_TOKEN: get cred+salt, fetch roles, check-in all roles
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*/
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async function run(cred, accountIndex) {
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async function runAccount(accountToken, accountIndex) {
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log('debug', `\n----- CHECKING IN FOR ACCOUNT ${accountIndex} -----`)
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try {
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// Step 1: Get all player roles
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log('debug', 'Fetching player binding...')
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const roles = await getPlayerRoles(cred)
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const oauth = await performOAuthFlow(accountToken)
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const { cred, salt } = oauth
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log('info', `Account ${accountIndex}: obtained cred and salt`)
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log('info', `Account ${accountIndex}:`, `Found ${roles.length} role(s)`)
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const roles = await getPlayerRoles(cred, salt)
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log('info', `Account ${accountIndex}: Found ${roles.length} role(s)`)
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// Step 2: Check in for each role
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for (const role of roles) {
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const roleLabel = `${role.nickname} (Lv.${role.level}) [${role.server}]`
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try {
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const result = await checkInRole(cred, role)
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const result = await checkInRole(cred, role, salt)
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if (result.alreadyClaimed) {
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log('info', ` → ${roleLabel}:`, 'Already checked in today')
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log('info', ` → ${roleLabel}: Already checked in today`)
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} else if (result.rewards?.length > 0) {
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log('info', ` → ${roleLabel}:`, `Checked in! Rewards: ${result.rewards.join(', ')}`)
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log('info', ` → ${roleLabel}: Checked in! Rewards: ${result.rewards.join(', ')}`)
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} else {
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log('info', ` → ${roleLabel}:`, 'Successfully checked in!')
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log('info', ` → ${roleLabel}: Successfully checked in!`)
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}
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} catch (error) {
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log('error', ` → ${roleLabel}:`, error.message)
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} catch (err) {
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log('error', ` → ${roleLabel}:`, err.message)
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}
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// Small delay between roles to avoid rate limiting
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await new Promise(resolve => setTimeout(resolve, 500))
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await sleep(500)
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}
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} catch (error) {
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log('error', `Account ${accountIndex}:`, error.message)
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} catch (err) {
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log('error', `Account ${accountIndex}:`, err.message)
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}
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}
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/**
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* Custom log function to store messages
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*/
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function log(type, ...data) {
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console[type](...data)
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switch (type) {
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case 'debug': return
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case 'error': hasErrors = true
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}
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const string = data
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.map(value => typeof value === 'object' ? JSON.stringify(value, null, 2) : value)
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.join(' ')
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messages.push({ type, string })
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}
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/**
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* Send results to Discord webhook
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* Send Discord notification (optional)
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*/
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async function discordWebhookSend() {
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log('debug', '\n----- DISCORD WEBHOOK -----')
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if (!discordWebhook.toLowerCase().trim().startsWith('https://discord.com/api/webhooks/')) {
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log('error', 'DISCORD_WEBHOOK is not a Discord webhook URL')
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if (!discordWebhook || !discordWebhook.toLowerCase().trim().startsWith('https://discord.com/api/webhooks/')) {
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log('debug', 'No valid DISCORD_WEBHOOK configured, skipping webhook send')
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return
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}
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let discordMsg = ''
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if (discordUser) {
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discordMsg = `<@${discordUser}>\n`
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}
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if (discordUser) discordMsg = `<@${discordUser}>\n`
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discordMsg += '**Endfield Daily Check-in**\n'
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discordMsg += messages.map(msg => `(${msg.type.toUpperCase()}) ${msg.string}`).join('\n')
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const res = await fetch(discordWebhook, {
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method: 'POST',
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headers: { 'content-type': 'application/json' },
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body: JSON.stringify({ content: discordMsg })
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})
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if (res.status === 204) {
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log('info', 'Successfully sent message to Discord webhook!')
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return
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}
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if (res.status === 204) { log('info', 'Successfully sent message to Discord webhook!'); return }
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log('error', 'Error sending message to Discord webhook')
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}
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// Main execution
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if (!creds || !creds.length) {
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throw new Error('CRED environment variable not set!')
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// Main
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if (!accountTokens || accountTokens.length === 0) {
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throw new Error('ACCOUNT_TOKEN environment variable is required (one or more tokens separated by newlines)')
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}
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for (const index in creds) {
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await run(creds[index], Number(index) + 1)
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// Delay between accounts
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if (index < creds.length - 1) {
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await new Promise(resolve => setTimeout(resolve, 1000))
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}
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for (let i = 0; i < accountTokens.length; i++) {
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await runAccount(accountTokens[i], i + 1)
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if (i < accountTokens.length - 1) await sleep(1000)
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}
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if (discordWebhook && URL.canParse(discordWebhook)) {
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if (discordWebhook) {
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await discordWebhookSend()
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}
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if (hasErrors) {
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console.log('')
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throw new Error('Error(s) occurred.')
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throw new Error('One or more errors occurred.')
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}
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