#!/usr/bin/env node /** * Arknights: Endfield Auto Daily Check-in * Simple script for automated daily attendance via SKPort API */ import crypto from 'crypto' const creds = (process.env.SK_OAUTH_CRED_KEY || "").split('\n').map(s => s.trim()).filter(Boolean) const tokens = (process.env.SK_TOKEN_CACHE_KEY || "").split('\n').map(s => s.trim()).filter(Boolean) const discordWebhook = process.env.DISCORD_WEBHOOK const discordUser = process.env.DISCORD_USER const BINDING_URL = 'https://zonai.skport.com/api/v1/game/player/binding' const ATTENDANCE_URL = 'https://zonai.skport.com/web/v1/game/endfield/attendance' const ENDFIELD_GAME_ID = '3' const messages = [] let hasErrors = false /** * Resolve token for account index. If tokens list has one entry, use it for all accounts. */ function resolveTokenForIndex(index) { if (!tokens || tokens.length === 0) return undefined if (tokens.length === 1) return tokens[0] return tokens[index] || undefined } /** * Build headers for SKPort API * Accepts optional timestamp so the same timestamp can be used in the sign computation. */ function buildHeaders(cred, gameRole = null, timestamp = null) { const ts = timestamp || Math.floor(Date.now() / 1000).toString() const headers = { 'accept': 'application/json, text/plain, */*', 'content-type': 'application/json', 'origin': 'https://game.skport.com', 'referer': 'https://game.skport.com/', 'cred': cred, 'platform': '3', 'sk-language': 'en', 'timestamp': ts, 'vname': '1.0.0', 'user-agent': 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/131.0.0.0 Safari/537.36', } if (gameRole) { headers['sk-game-role'] = gameRole } return headers } /** * Compute V2-style sign header: MD5(HMAC-SHA256(path + timestamp + headers_json, token)) * token = secret salt (from TOKENS env) */ function signHeader(path, timestamp, platform, vName, token) { if (!token) return null const headerJson = JSON.stringify({ platform, timestamp, dId: "", vName }) const s = `${path}${timestamp}${headerJson}` const hmac = crypto.createHmac("sha256", token).update(s).digest("hex") return crypto.createHash("md5").update(hmac).digest("hex") } /** * Fetch player binding to get all roles * Accepts token used to sign the binding request (if available) */ async function getPlayerRoles(cred, token) { const path = '/api/v1/game/player/binding' const timestamp = Math.floor(Date.now() / 1000).toString() const headers = buildHeaders(cred, null, timestamp) // Add sign header if token provided if (token) { const sign = signHeader(path, timestamp, '3', '1.0.0', token) if (sign) headers['sign'] = sign } const res = await fetch(BINDING_URL, { method: 'GET', headers }) const json = await res.json() if (json.code !== 0) { throw new Error(json.message || `Binding API error: ${json.code}`) } // Find endfield binding const endfieldApp = json.data?.list?.find(app => app.appCode === 'endfield') if (!endfieldApp || !endfieldApp.bindingList?.length) { throw new Error('No Endfield account binding found') } // Collect all roles from all bindings const allRoles = [] for (const binding of endfieldApp.bindingList) { const roles = binding.roles || [] for (const role of roles) { allRoles.push({ gameRole: `${ENDFIELD_GAME_ID}_${role.roleId}_${role.serverId}`, nickname: role.nickname, level: role.level, server: role.serverName, serverId: role.serverId, roleId: role.roleId, }) } } if (!allRoles.length) { throw new Error('No roles found in binding') } return allRoles } /** * Check if already signed in today * (headers should already include timestamp and sign if desired) */ async function checkAttendance(headers) { const res = await fetch(ATTENDANCE_URL, { method: 'GET', headers }) const json = await res.json() if (json.code !== 0) { throw new Error(json.message || `API error code: ${json.code}`) } return { hasToday: json.data?.hasToday ?? false, totalSignIns: json.data?.records?.length ?? 0 } } /** * Claim daily attendance * (headers should already include timestamp and sign if desired) */ async function claimAttendance(headers) { const res = await fetch(ATTENDANCE_URL, { method: 'POST', headers, body: null }) const json = await res.json() if (json.code !== 0) { throw new Error(json.message || `API error code: ${json.code}`) } // Parse rewards const rewards = [] const awardIds = json.data?.awardIds ?? [] const resourceMap = json.data?.resourceInfoMap ?? {} for (const award of awardIds) { const info = resourceMap[award.id] if (info) { rewards.push(`${info.name} x${info.count}`) } } return { rewards } } /** * Run check-in for a single role * token is the secret salt token used for signing (if available) */ async function checkInRole(cred, role, token) { const path = '/web/v1/game/endfield/attendance' const timestamp = Math.floor(Date.now() / 1000).toString() const headers = buildHeaders(cred, role.gameRole, timestamp) // Add sign header when token provided if (token) { const sign = signHeader(path, timestamp, '3', '1.0.0', token) if (sign) headers['sign'] = sign } // Check status const status = await checkAttendance(headers) if (status.hasToday) { return { success: true, alreadyClaimed: true } } // Claim if not signed in const result = await claimAttendance(headers) return { success: true, alreadyClaimed: false, rewards: result.rewards } } /** * Run check-in for a single account (all roles) */ async function run(cred, token, accountIndex) { log('debug', `\n----- CHECKING IN FOR ACCOUNT ${accountIndex} -----`) try { // Step 1: Get all player roles (include sign if token present) log('debug', 'Fetching player binding...') const roles = await getPlayerRoles(cred, token) log('info', `Account ${accountIndex}:`, `Found ${roles.length} role(s)`) // Step 2: Check in for each role for (const role of roles) { const roleLabel = `${role.nickname} (Lv.${role.level}) [${role.server}]` try { const result = await checkInRole(cred, role, token) if (result.alreadyClaimed) { log('info', ` → ${roleLabel}:`, 'Already checked in today') } else if (result.rewards?.length > 0) { log('info', ` → ${roleLabel}:`, `Checked in! Rewards: ${result.rewards.join(', ')}`) } else { log('info', ` → ${roleLabel}:`, 'Successfully checked in!') } } catch (error) { log('error', ` → ${roleLabel}:`, error.message) } // Small delay between roles to avoid rate limiting await new Promise(resolve => setTimeout(resolve, 500)) } } catch (error) { log('error', `Account ${accountIndex}:`, error.message) } } /** * Custom log function to store messages */ function log(type, ...data) { console[type](...data) switch (type) { case 'debug': return case 'error': hasErrors = true } const string = data .map(value => typeof value === 'object' ? JSON.stringify(value, null, 2) : value) .join(' ') messages.push({ type, string }) } /** * Send results to Discord webhook */ async function discordWebhookSend() { log('debug', '\n----- DISCORD WEBHOOK -----') if (!discordWebhook.toLowerCase().trim().startsWith('https://discord.com/api/webhooks/')) { log('error', 'DISCORD_WEBHOOK is not a Discord webhook URL') return } let discordMsg = '' if (discordUser) { discordMsg = `<@${discordUser}>\n` } discordMsg += '**Endfield Daily Check-in**\n' discordMsg += messages.map(msg => `(${msg.type.toUpperCase()}) ${msg.string}`).join('\n') const res = await fetch(discordWebhook, { method: 'POST', headers: { 'content-type': 'application/json' }, body: JSON.stringify({ content: discordMsg }) }) if (res.status === 204) { log('info', 'Successfully sent message to Discord webhook!') return } log('error', 'Error sending message to Discord webhook') } // Main execution if (!creds || !creds.length) { throw new Error('SK_OAUTH_CRED_KEY environment variable not set!') } if (!tokens || !tokens.length) { throw new Error('SK_TOKEN_CACHE_KEY environment variable not set!') } for (const index in creds) { const token = resolveTokenForIndex(Number(index)) await run(creds[index], token, Number(index) + 1) // Delay between accounts if (index < creds.length - 1) { await new Promise(resolve => setTimeout(resolve, 1000)) } } if (discordWebhook && URL.canParse(discordWebhook)) { await discordWebhookSend() } if (hasErrors) { console.log('') throw new Error('Error(s) occurred.') }